NaClhv

Theology, philosophy, science, math, and random other things
                                                                                                                                                                                                                                                                  
2015-12-14

Two year anniversary for the blog!

The first post in this blog was made on December 12, 2013 - just over two years ago. Since then, this site has accumulated over 200,000 page views. I am not dissatisfied with this result. At this point, one may be expected to say something like "I had no idea what this blog would become", […]

How to make a fractal: version 2.4

My fractal program has been updated. It can be found at: How to make a fractal (http://www.naclhv.com/2014/06/how-to-make-fractal.html) I've made a video tutorial for how to use the program, which can be found at: https://youtu.be/8VMuW83eUXk You may next want to read: 15 puzzle: a tile sliding game Sherlock Bayes, logical detective: a murder mystery game Another […]

How to make a fractal: version 2.3

My fractal program has been updated. It can be found at: How to make a fractal (http://www.naclhv.com/2014/06/how-to-make-fractal.html) I've implemented smooth color changes for refined pictures, as well as the option to blur the pictures if you want to further smooth out some jagged edges. These take effect when you use the "Refine picture" menu on […]

How to make a fractal: version 2.2

The latest version of my fractal program has been updated, and it can be found at: How to make a fractal (http://www.naclhv.com/2014/06/how-to-make-fractal.html) I've implemented a feature which allows you to resize the canvas. You can now generate fractals in various canvas sizes, up to 1920 x 1080. Give it a try! You can generate your […]

Sherlock Bayes, logical detective: a murder mystery game (version 2.0)

"Sherlock Bayes, logical detective: a murder mystery game" has been updated, and the latest version can be found at: Sherlock Bayes, logical detective: a murder mystery game  (http://www.naclhv.com/2015/02/sherlock-bayes-logical-detective-murder.html) New features include a tutorial, an improved Bayesian calculation, a new resources and scoring system, and new portrayals of the suspects. And there are more features still […]

How to make a fractal: version 2.1

The latest version of my fractal program has been updated, and it can be found at: How to make a fractal (http://www.naclhv.com/2014/06/how-to-make-fractal.html) It features some improvements, including the ability to generate high-iteration, high-quality pictures with pretty colors, and the ability to jump straight to seeing the full fractals. Give it a try! I've decided to […]

New banner and icon for the blog

I've decided to try my hand at graphics design, to draw the banner and the icon for this blog. The following are some earlier drafts. Hopefully, they illuminate the meaning behind the blog's name. Here are the results, the final designs for the banner and the icon. They're what appears on the blog now. You […]

How to make a fractal: version 2.0

The latest version of my fractal program can be found at: How to make a fractal (http://www.naclhv.com/2014/06/how-to-make-fractal.html) It features many improvements, including an overhaul of the user interface and lots of new features. You may next want to read: What is "evidence"? What counts as evidence for a certain position? 15 puzzle: a tile sliding […]

NaClhv will now update every Monday

I don't think I have any readers yet who check for every update, but I should still be thorough. When I started this blog, I was thinking that a typical post would maybe be around 300 words, consisting of some insightful comments, but not requiring a substantial organization and systematization of my thoughts. Well, it […]
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